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Opengl extensions viewer gdi generic
Opengl extensions viewer gdi generic







  1. OPENGL EXTENSIONS VIEWER GDI GENERIC DRIVERS
  2. OPENGL EXTENSIONS VIEWER GDI GENERIC CODE
  3. OPENGL EXTENSIONS VIEWER GDI GENERIC WINDOWS

I am building with current FC21 which appears to be Is there anything that can be done to speed compilation as well? But now too the GUI files are compiled at a crawl.

OPENGL EXTENSIONS VIEWER GDI GENERIC CODE

About a year ago it used to be the case that once compilation got to the GUI subdirectory the compiler would speed through those files-so making C++ code changes in the GUI wasn't too bad. Tweaking a line here or there is do-able, but other than that, one spends most of the time waiting for compilation to complete.

opengl extensions viewer gdi generic

Generally, re-compilation has become so slow that it is difficult to tackle significant C++ code mods, for me anyway. If I were to make a change and recompile, the /run-octave executable works but there is this slow process of trying to build all these doc files again. usr/bin/texi2dvi: etex exited with bad status, quitting.

opengl extensions viewer gdi generic

Panic: Segmentation fault - stopping myself.Īttempting to save variables to 'octave-workspace'. Installing test/.gdbinit from version at. OK, so that's another stamp file left over from a root build. octave/doc/interpreter/Ĭp: cannot create regular file ‘./octave/doc/liboctave/stamp-1’: Permission denied So I thought I would try building from the account where I keep the source code and make modifications for changesets, but then got the error.Īfter deleting that stamp file, compilation eventually completes, and then: The permission issue is from the fact that I typically build as su/root in some directory that is not under backup because I don't want the huge bundle of object files saved to a backup drive. Make: Leaving directory `/home/sebald/matlab/octave/test_build'Ĭp: cannot create regular file ‘./octave/doc/interpreter/stamp-vti’: Permission Make: Entering directory `/home/sebald/matlab/octave/test_build' Some kind of stamp file in the source tree that must have been placed there from the build process:

OPENGL EXTENSIONS VIEWER GDI GENERIC DRIVERS

Sat Feb 25 17:09:21 2017| An update of your graphics drivers might help resolve this issue.This has been a problem for ages for me, and it's quite annoying. Sat Feb 25 17:09:21 2017| Please see the client log for more information. Sat Feb 25 17:09:21 2017| Your OpenGL version is insufficient.

opengl extensions viewer gdi generic

Sat Feb 25 17:09:21 2017| GL_ARB_framebuffer_object GL_ARB_vertex_array_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_object Sat Feb 25 17:09:21 2017| Required but UNAVAILABLE OpenGL Extensions: Sat Feb 25 17:09:21 2017| Vendor: Microsoft Corporation Sat Feb 25 17:09:21 2017| Error detecting OpenGL version, trying to parse unknown version string

opengl extensions viewer gdi generic

Sat Feb 25 17:09:21 2017| ContextInformation::ContextInformation():16: GLError in glGetIntegerv(GL_MINOR_VERSION, &minorVersion): GL_INVALID_ENUM Sat Feb 25 17:09:21 2017| ContextInformation::ContextInformation():15: GLError in glGetIntegerv(GL_MAJOR_VERSION, &majorVersion): GL_INVALID_ENUM Sat Feb 25 17:09:21 2017| Creating client window ok

OPENGL EXTENSIONS VIEWER GDI GENERIC WINDOWS

Sat Feb 25 17:09:21 2017| Avorion ServerRunner, running on Windows 8.1+. I can not even launch the servers through the game same error I have installed steamcmd and all dependencies and have up to date graphics drivers and the card which is a gt730 supports opengl 4.4, the box is a 12 core 32GB windows 2012 r2 server.









Opengl extensions viewer gdi generic